Inputs
Says what it needs
A picture, a 3D model, a part, a film, sound, or words. A tool is only offered work that matches what it says it needs.
What's inside
This is the studio's public list of its tools. For each one it says what you give it, what it makes for you, and whether it is ready. The studio checks every tool before any work starts, so a tool that isn't ready says so here instead of failing halfway through your film. Where a tool can run in two ways, both ways are listed.
Our own workstation · GPU · voices and spoken dialogue
Our own workstation · one text model plus a headless browser to press Export
Our own workstation · GPU · skeleton and skin weights
High-detail mode · runs on our own workstation
Vulkan build · runs on our own workstation
ROCm build · runs on our own workstation
Our own workstation · a screen built from your words
CPU lane · reads the part, emits a parametric solid
ffmpeg · no model in the loop
Stable Audio 3 · music, voices and sound effects
Checked at: — · — of — tools present and ready to take work. This list is made by checking the studio's computers, not typed by hand: a way that isn't ready stays listed and simply won't be given work, rather than failing halfway through. Ready means it can run right now.
Our promise
A tool only gets work once all three are known. Anything missing, and it waits.
Inputs
A picture, a 3D model, a part, a film, sound, or words. A tool is only offered work that matches what it says it needs.
Runtime
The exact program, version, and settings are written down for every tool, so what you made can be made again the same way, months later.
State
If a tool can't run, it says so when we check — never quietly in the middle of your work. The list above shows it, and your work is never sent to a tool that isn't ready.
If part of your work eats hours — shaping models, making characters move, opening pictures, sound — that is exactly the shape of thing this studio is for.